Tuesday, June 11, 2013

Death and Vengeance

Upon returning to their base the team spoke with Balcoth, who after hearing of their plight suggested they tackle the Tree of Worth, a place where dreams and reality are one in the same… so long as you can win. Our heroes agree to his terms and are sent to a competition where loosing can be just another step in obtaining your goals. Having knocked out the first 2 rounds of the competition our heroes are pulled back against their will before the final bout can begin. They return to shattered forces, their excursion into Annam All-Fathers realm gained them a great ally in Annam, who stood toe to toe with the Primordial forces, but it had come at a great sacrifice… Grumbar had fallen.
Feeling that it was his duty to speak up for his children, Piranoth gave a sermon that shook the Nine Hells. His anger over loosing a leader such as Grumbar to dwarven scum could not be hidden, upon pledging his and the entire army of Grumbar to following the Slayers. Asking for nothing more than being able to bleed the dwarf king for themselves, the Primordials fell in for the attack on Moradin’s base. Having agreed to be the decoys, the Slayers delve deep into Moradin’s entrance dungeon, drawing the attention of the few forces that survived the first encounter with their Primordial allies.
The slayers met fierce opposition in ancient constructs crafted by Moradin himself, but it was enough to give the vengeance seekers the surprise they needed to utterly destroy the Dwarf god and his allies.
Having claimed victory our heroes taste their very first divine spark, juicing themselves upon its powerful effects they find a might deep within it that they knew not of before… supreme power.

Friday, May 24, 2013

Wings of an Angel

Staring down their former friends, our Slayers of Sovereigns take on a defensive stance, only to be caught off guard by Sky’s laughing. Having detected our heroes strength, the triad of Hunters of Hope couldn’t help but feel pity for the Slayers weakened nature. Fully glinting in excess magical items, no doubt a gift from their newly merged mistress MystShar, the triad stand confidently… so much so that they offer an honorable duel, one of their members vs the entire team of the Slayer. The catch? Our heroes would have to pick their destroyer…
After much discussion and scanning the magical strength of their former allies, the Slayers chose the groups leader, the chosen and revered Amos. Stepping back to let their leader work, the other members of the triad appeared to be upholding their bargain of letting the fight happen. Amos, on the other hand, wasn’t taking any chances, powering up to his maximum he charged in with remarkable speeds, catching our heroes off guard for a brief second. Recovering from the surprise almost as quickly as it happened our heroes find themselves one ally short after an intense round of attacking from Amos. However, that seemed to be the best that Amos could put out, as the rest of the battle favored the Slayers as they weaved in and out of Amos' nasty anti-healing aura.
After many rounds the combat was finally over, and Amos’ wrecked body laid beaten and unconscious. After stabilizing the fallen angel the Slayers proceeded to collect their spoils of war from their overconfident victim, while Valthas and Sky look on in amusement, quoting that although it was a hard fought victory they did in fact slay the weakest of their colleges, something that Sky and Valthas had apparently wanted. With a flick of Sky’s hand, Amos was again standing up, now next to his allies. Following that was another flick of Sky’s hand and a true portal was created behind them. As the always confident Sky and sulking Amos exit the battlefield, Valthas lingers behind to offer some parting words to our heroes… “Become stronger… when next we meet the Triad will fight as one… and we will be seeing you soon!”
Knowing that a fight with the entire team would be suicide at this point our heroes shutdown Sky's portal with an amazing show of their primal force, seconds after the Triad had left. Their fight having exhausted much of their resources, our heroes find a great dissatisfaction with their current item collection, but finding some solace in the lives they just saved they continue forth in a hunt for greater power.

Sunday, May 19, 2013

Death of the Slayers

Annam All-Father... born as a Titan, gifted life by Piranoth the Earthmover, and now ruler of the Giant Pantheon of Gods. Indeed, he would make for a powerful ally... a fact that the Slayers are very much counting on. Having sent a diplomatic contingent of Grumbar, Maegera, and Piranoth to convince him to join their cause. With Annam at their backs, it might finally be possible to begin the uprising against the Gods... however, talks have just began and our heroes are nowhere in the vicinity. Instead, our heroes have chosen a different path...
On the island of Chult, in amongst the ancient dinosaurs and carnivorous plants rests the port town of Nyran. Their world torn asunder, many walks of life gather here in an attempt at peace, living out the remainer of the their days together.
This once profitable port town is overseen by the Great Paladin's of Ubtao, known to the Primordials as the Great Betrayer- having sided with the Gods during the last Dawn War. Once mighty, these Great Paladins have little power beyond money these days, having paid for the peace the town rests with. Fortunately for them, Chult is rich in resources and precious gems... but the day is quickly approaching when no wealth will be enough to protect the peace... This is the great Port of Nyran... and this is where our Slayers attempted to become Saviors...
Having arrived in Port Nyran through the powers of the Primal Weave, our Slayers attempt to spread out and listen to the hustle and bustle of the port town... only to be stopped by one of the town's guards. Speaking with the guard, our heroes find the mortals of this town easily manipulated with the promise of cookies, fake as they are.
Having found an unlikely ally in the guard, our heroes use his knowledge and understanding to easily move about the town. After a short talk our heroes learn of the Paladin's and their means of control, determining that being able to convince the leaders of the town to follow them would be a wise path.
      After much debate with the Paladin's, and more promising of non-existent cookies, our heroes finally convince the Paladin's to accept their offer to save their city and its inhabitants, taking them far away from this war in their soon to be completed, and very costly elemental spelljammer vessel know as the ARCC.
Leaving the gathering of the townsfolk to the Paladin's and their men, our heroes head back to the middle of town where they find themselves in the crosshairs between several angry parties. A riot of villagers looking to bleed our heroes dry via public execution for lies, several boats worth of pirates pissed about loosing their payouts, a legion of undead who appeared out of nowhere, and finally rampaging jungle creatures who are no longer being kept out by the towns guard.
Dealing with these threats rather quickly and easily, our heroes begin to rest up in preperation of their transit when they hear a familiar voice from behind them. "Heretics!" they're called, and upon spinning around they realize why... standing face to face are three remnants of our heroes pasts... three voices that became overshadowed by group vote... and three beings that our heroes weren't expecting... Amos... Sky... Valthas... Hunters of Hope.




Sunday, May 12, 2013

Out of the Frying Pan and into the Fire (of the Nine Hells)

We begin this story as the Slayers near the end of their jaunt through the Heart of Torog, staring down the great netherdragon Regalia. A dragon caught between Divine and chaotic energies, Regalia manifests itself as two separate beings, one pulling from divine ritual strength and the other fully engaging its darker half.
Regalia ended up being quite the challenge for our Slayers, enhanced by ritual energies he was neigh unstoppable. Eventually our heroes found the means to weakening those rituals, and were able to blow through the first quarter of Regalia’s life. Unfortunately, doing so triggered Regalia’s other half, the darker… deadlier half. Constantly being reamed by massive dark energy blasts, our heroes powered through the damage throwing everything they had, and more, at the great dragon. In the end, the battle concluded with a last turn victory via critical hit, dropping the great nether dragon mere milliseconds before it dropped the entire party and finally freeing the Master of the Pandemonum Stone, Bazim-Gorag.
Hard fought and well exhausted, our Slayers took a nights rest within the Heart of Torog, only to conclude that forward progression wouldn’t be worth the time invested. Desperate to return to the world and see how it faired, our heroes raced back to the mouth of Torog where they were whisked away by the familiar presence of the Weave, now primal in its power.
Upon returning to Roothold, the Slayers found their venerable leader in deep communication with an unknown visitor. Recognizing their presence in the room the visitor lifted its magical shield and revealed itself to be the one and only Asmodeus, Master of the Nine Hells.
More importantly, this master was wearing several familiar items, the helmet of the curator and the weapons of Corellon, all items that the party had sent to the Nine Hells in an attempt to pit Asmodeus against the Gods in the Godwar. Cutting his conversation short with Grumbar, Asmodeus turns and exits through a newly formed portal, inviting the players to join him for a private conversation.

Following the God of all devils through the portal, our Slayers arrived in his home temple. There they had an enlightening conversation with the Lawful Evil God of Tyranny, Civilization, and Knowledge. Revealing to them that he knew everything, about their attempts to kill him, and their plans to kill the gods, he applauded them in their aggressive approach and suggested one of his own: to form a blood pact between the devil and primordial legions in their bid to kill the Gods.
Needless to say, some of our Slayers were more conflicted with the decision than others, but after learning about the dire state of the world, having most of its natural life eradicated, our heroes realized that desperate times called for desperate actions…so have a great debate, some analyzing of the past, and some practicality processing our heroes agreed to go along with Asmodeus’ ruse on Grumbar and initiate The Pact.
The Ritual was impressive to say the least, the great forbearers of the devil and primordial races stepped forth and shed blood to bind this great pact, bleeding onto the impressively large contract and forming the Pact beast of which their vows have been bound.
Mere seconds after concluding the ritual, Asmodeus informed his new brethren that Roothold was about to be attacked by a force they could not beat and promptly encouraged everyone to return to his domain to conclude battle plans.
Having arrived in the great cathedral of the nine hells again, the primordial forces rally around the battle map to see just where all the forces of the gods lie. What would follow would be a massive session of tactical planning. For all their deeds, all their triumphs, and their continued loyalty, our heroes received many gifts from the freed primordials and above all, the right to dictate how the Pact forces would be dispersed.
After much deliberation, and a detailed account of the state of the world, our heroes opted to divide and recruit. Sending their forces after two goals. The first group being sent to rescue the survivors of the godwar trapped on the material plane, and the second group seeking out the assistance of Annam All-Father, leader of the Giant Pantheon, the long separated brethren of the Dawn Titans.

Tuesday, April 16, 2013

Groaning King, Crashing Wave

Each step, each shadow our heroes cross in their journey through the Heart of Torog brings huge leaps in their power, all awhile solidifying their positions as Sub-Primordials.
Painfully unaware of the events of the world while they remain in the Heart, our heroes can only assume that Grumbar is formulating plans with the other Primordials, and that the constant stream of formerly trapped Primordials brings new tactics and ideas to his war.
Remaining focused in their task, our heroes venture backwards towards the light to secure that which they skipped, that which was protected by the servants of Corellon… Solkara the Crashing Wave, the Tsunami Primordial.
The ancient Eladrin servants of Corellon were no match for our heroes and were banished permanently upon their death, leaving behind a few trinkets of Corellon’s might, the heroes considered the benefits of using such items but again decided to use the Nine Hells as a dumping ground, hoping to spark the seeds of deceit between the Devils and the Gods.
After dispatching the Corellon guardians our Sub-Primordials once again delved back into the darkness of Torog’s Heart and ventured to that which was guarded by Shar, Balcoth the Groaning King.
Upon entering the checkered room, our heroes found themselves looking at... themselves. The shadows of Shar twisted to extremes by the arcane and psionic energies of Balcoth had warped Shar's shadows into duplicates of our heroes. Fighting their shadows seemed an impossible task, seemingly immortal and directly tied to eachother, our heroes found Shar’s challenge quite imposing but never-the-less found themselves victorious once again, ultimately proving that the internal fight with oneself can be overcome.
Ignoring the potentially daunting question on if the shadows were still apart of them, or if the battle itself was even real, our heroes continue to look to the future and the guardians they can slay, setting their sights on the great Bahamut’s guardian: Regalia.

Friday, March 15, 2013

Remnants of Old

Long ago when the Dawn War was fought, there were many fighters on both sides of the war. When the Dawn Titans were imprisoned, many of spirits that fought in the war remained close, as if continuing to fight them even in their death.
These noble spirits where twisted and corrupted over time, as all those who remain close to the primordials eventually are. 8 ancient eladrin nobles, long dead and forgotten by time, became corrupted from the energies of Mual-Tar, the Thunder Serpent. They became the Corrupted Eight, so focused in their guardianship of Mual-Tar that they strook out against anyone and everything, nothing that ventured into the prison of the primordial survived.

Our Sub-Primordial heroes faced off against these chaotic beings, and while the spirits power of corruption were strong, our Sub-Primordial's confidently stood against these foregone guardians and in claiming victory, released the Thunder Serpent, Mual-Tar.

Upon completing the so called "Circle Room", our heroes venture further into the innerds of Torog, finding themselves with a plethora of choices, with one very obvious one standing out. Behind the veil of this particular room stood a Satyr unlike any our heroes have seen.
Its wild and chaotic nature seemingly non-existent, this well tempored devilish Satyr introduced itself a Ailhoof and welcomed our heroes into its lab. There, he informed our Sub-Primordials that if they wished to fight him he would be more than happy to ablidge but that if their goal was to free his charge, then they were too late as he had set Maegera the Inferno free prior to their arrival.

Upon further communication with this unique guardian, our heroes learned that Ailhoof was infact commanded to set his charge free and that he was not allowed to discuss the particulars of how or why. Though, as they continued to talk with him they learned of his significant study of extracting energy and that he considered himself to be an ally to our heroes. Looking around them at his impressive lab, our heroes began to consider the benefits of taking some of his materials with them in their pursuit of crafting primordial artifacts and began speaking to Ailhoof about a trade. His interest seemed to be focused on obtaining the big bad wolf blood but an arrangement was never met.

Sunday, March 3, 2013

Freeing Chaos

Delving ever deep into the bowels of Torog,
the MondaySlayers begin to tear through the great guardians of the primordials.
These defenders, once great soldiers of the gods, now nothing but ash.
Their once mighty stature was no match for the growing power of the Sub-Primordials
which continues to grow as they cut a path through their wouldbe hero enemies.
Their speed of slaughter was something to behold, and had any of the other primordials witnessed their might they might question giving their new allies such strength.
Freeing not one, but two of their primordial brethren,
our Slayers continue to look deeper into this dungeon,
every curious if they are to find any true rivals in such a place.



With their forces growing quickly, and the God's warring with eachother its only a matter of time before our Slayers reach critical mass and step out of the shadows to show the world their true might!